Winter is coming!

Royal Revolt has received a major new update, 1.3.0.
Fitting for the winter season we’ve build in 8 snow levels! Check it out on Android or iOS!
Welcome at our company blog. We believe in openness, professional excellence and the transcending power of nerd humor.

Royal Revolt has received a major new update, 1.3.0.
Fitting for the winter season we’ve build in 8 snow levels! Check it out on Android or iOS!
Our character artist, Einav, made a beaver.This cute guy may well be featured in an upcoming game by flaregames…
We’re nominated in 4 categories for the German Game Developer’s Award:
In Best Mobile Game, Best Studio, Best Action Game and, with two games, in Best RPG:

Being nominated a number of times does not guarantee a win, but we’re certainly honored by the recognition of the jury.
Meet “Keen Flare”, the development team behind our runaway hit Royal Revolt!.

The guys are Frankfurt-based, Keen Flare is a joint venture between flaregames and keen games, a veteran dev studio from Frankfurt.
Right now, they’re busy at work preparing a massive content update for the game.
We ran a number of TV campaigns for Royal Revolt.
In French:
In English:
In German:
@flaregames MUST..NOT..PLAY…#ROYALREVOLT…AT…WORK
— David Young (@thevitruviandog) Oktober 9, 2012
Watch our new TV ad for BraveSmart!
Kudos to wildcard communications.
Just for fun, our artist Jan created a card game with his lovable BraveSmart characters. It plays roughly like “Uno”. Maybe we should make a move into Merchandising…

Our CEO, Klaas, was chosen among the Top 50 of Germany’s Creatives by the magazine “Business Punk”.
We’ve taken to decorating our office with pixel art. Here’s our scottish hero, the BraveSmart.

We had a photographer in to shoot new pics of our office, the execs and the team as a whole. We think they came out great, hope you like it.
Note: Shooting nerf guns at the photographer was strictly allowed.
On Gamescom 2012, flaregames had a small booth in the “Business Center”. As flaregames is a company offering consumer products, it was obligatory to have a token presence in the consumer area as well.
We settled for a single square meter and a rather bold statement: